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Splasher Crack Full Version Download

Updated: Nov 29, 2020





















































About This Game Splasher is a 2D platformer with unique arcade/action gameplay. It offers gamers challenges that require agility, speed and fast reflexes, and is set in a crazy cartoon universe.The Splashers are in great danger! The quiet and peaceful workers from Inkorp are being led to their doom by the greedy Docteur, the paint factory's evil boss.A young hero rises to fight for what's right. Armed with a splatter cannon, he launches an attack in order to save the Splashers and stand up to the dictator. His amazing paint cannon grants him color superpowersFISTFUL OF INKUse different paint colors to stick to walls and roofs, bounce high in the air, and trick your opponents.MASTER CHALLENGING LEVELSBrave the traps and beat the gigantic factory's security devices. Learn from your mistakes to find the best path and get the best time in order to perfect the level.TIME ATTACK & SPEEDRUNChallenge gamers from around the globe with your best times, and share your scores on the leaderboards.Splasher is the latest project from Romain Claude, former Game Designer and Level Designer at Ubisoft (Rayman Origins, Rayman Legends). He gathered a small, talented team, including Richard Vatinel a.k.a Gromy, Art Director, and Aymeric Schwartz, composer and sound designer (Absolver, Rayman Origins or Valiant Hearts), to create Splasher. The game was also developed in partnership with famous speedrunners. 7aa9394dea Title: SplasherGenre: Action, IndieDeveloper:SplashteamPublisher:Dear VillagersFranchise:Dear VillagersRelease Date: 7 Feb, 2017 Splasher Crack Full Version Download splasher artist. splasher wildside. splasher definition. splasher switch physical. splasher juggler. splasher rain gear. splasher game. splasher band. splasher walkthrough. splasher pool cleaner parts. bestway hydrium splasher 330. splasher meaning. splasher pc gameplay. splasher video game. splasher pool cleaner diaphragm. splasher got real. splasher ps4. zerator splasher. splasher equilibrium. splasher fiber optic. speedo junior splasher goggles. splasher six. splasher ps4 metacritic. newsies splasher lines. splasher level 16. splasher game review. splasher key. splasher app. got real splasher mp3 free download. splasher speedrun. honker splasher. splasher shoes white. splasher uz. arizona ultimate splasher mucker boot. higdon splasher. venom splasher ro exe. poolset hydrium splasher 56377. splasher photos. splasher nintendo switch. hydrium splasher pool 12ft. splasher blashter. splasher free key. splasher pool cleaner not working. splasher white shoes. splasher monologue. sebile splasher 90 fl. bestway hydrium splasher 56607. splasher switch. pampers splashers 6. splasher the frog. splasher mineral water. splasher outerwear ltd. splasher got real mp3 download. splasher 120. splashers kona snorkel. splasher shoes black. splasher you see us rollin. splasher video. splasher diaper. splasher pc game. splasher colours. splasher lures. splasher's of the seven seas. splasher jugendwort. splasher level 1. splasher dissidia. splasher zwembad soest. sebile splasher 72. speedo splasher 3-pack goggles. blue 52 splasher. splashers children's play area. splasher wiki. splasher game ps4 I've only cleared the first 10 levels but make no mistake: It only took one level to realise this game was really well made.If you're a fan of Super Meat Boy, N++, Dustforce and hell, even Super Mario World in some aspects you'll really love this (Especially if you're into speed running, going FAST and Kaizo stuff).The uniquity of Splasher though?There's 3 types of liquids primarily (I've seen thus far) which are Sticky, Bouncy and Water.Red gel makes you stick to surfaces, yellow gel makes you bounce and water cleans it all off. For that optimal time in a time attack mode, you need to know what gel needs to go where. Red gel on the floor slows you down but on walls and celings lets you move at full speed, so always make sure you spray down with water when there's some floor sections to have to traverse.Later on the game straight up gives you the bouncy and sticky gels to spray the floors yourself which ramps the difficulty up as you start relying less on reading the stage ahead of you and more on reactions, memorising stages and doing it fast, clean and stylishly. There's also 7 people to rescue in each stage treated as 'collectible' you have to grab to unlock more stages. The ability to switch between just the standard gameplay of playing the levels, complete with multiple checkpoints and the time attack and Selfish Speedrunner modes gives EVERYONE a good experience. Not very good at doing things personally? Can't memorise stages well? No worries just play the regular levels - it's still worth teh price tag. But for those who want that extra challenge, you've got the modes to test you.The soundtrack is great too, nothing MIND BLOWING but definitely found myself appreciating it and every jamming along at times (Notably: The first 'auto-scroller' stage, with green goop rising). Especially when you keep dying and starting from a checkpoint and the music kicks in like as if to say "BACK TO IT SCRUB".Visually, it's got cutesy, cartoon character and visuals a la Castle Crashers or any flash style\/Behemoth game though I'm not saying that's necessarily a bad or negative thing. The style works well with the whole aethsetic and the goopy bright gels compliment this.I'm really looking forward to playing the rest of this wonderfully sculpted game and overall, this is the kind of game that has a LOT of life in it. To grabbing all the dudes in the stage, to getting the gold in time attack to completing the extra speed runnign mdoea and then even trying to get that top time on the leaderboards.Splasher is the first platformer in a long while I've truly just been impressed and entertained without any discrepencies. If I \u2665\u2665\u2665\u2665ed up - it was on me. The game is solid and the Splashteam guys should be proud of what they've made.Also Shout out to GrandPOOBear for introducing me to this game.. I bought this game without really knowing it, during Chinese Year special offers. And I'm surprised it isn't known as it should. This is a very good plateformer. Nice mechanics, nice graphics and especially easy and fun to play. Icing on the cake, it's full of easter eggs (music, achievement names...)Pick your notation: 17\/20; A+; 85%.. Great platforming sidescroller! really interresting to play through the levels, and very challenging time trials that are fun! 10\/10. This game is amazing. Very beautiful, not too hard not too easy. A real pleasure to play it!. An awesome platformer from the guy behind the Rayman franchise. Being a platformer veteran, I find the difficulty ramp up at a desirable speed and amount to excitement. Controls are fluid and not at all buggy, and the levels offer the perfect flow along the way. Be prepared though -- it's a game that does not abuse checkpoints for you to nibble through a level.If I have to be picky, I'd like to see height-adjustable jumps in this game. But the current settings are just great already.A masterpiece in all.. Awesome game nothing more and nothing less, he deserve a great success.A smart mix between Super Meat Boy, Splatoon, Rayman.. in my opinion hehe, with a very nice artistic direction. The game is really fast and and accurate as expected.Splasher is more time attack\/speedrun oriented in my opinon but you can still enjoy it by doing (only) the "story mode"Can't wait to see some serious speedrun on Slpasher tho. Simple but elegant game design, extremely tight controls, over the top level design. Should enter directly into anyone's top 10 or even top 5 platformer. Really nothing more to say about it...If you're REALLY not interested by time attack or speed runs you might find it a bit short but you would miss an entire new way to rediscover the game once you've done it "normally".. In Splasher, you play as a nimble hazmat agent who rushes through levels packed full of enemies and environmental hazards, rescuing fellow team members on the race to defeat a cigar-chomping scientist and his army of mutant potatoes. Aiding you are a handful of brightly-colored liquids: Water to wash surfaces clean (and blast most enemies), sticky goo to help you climb surfaces like a spider, and bouncy goo to propel you through the air like a lunatic. It's all very vibrant and charming. In this sense, the comparisons to Super Meat Boy and Splatoon are unsurprising. Challenge-wise, however, Splasher never really approaches the balls-hard difficulty of Super Meat Boy. There are certainly situations where the average player may die 5 or 6 times attempting to navigate an area, but it doesn't remotely approach Super Meat Boy on the whole. That may disappoint players who have been sold on the idea that Splasher will scratch the same itch that Super Meat Boy does; there's simply no comparison when it comes to difficulty.Similarly, at 22 levels, Splasher's packaged with a much smaller selection of levels than Super Meat Boy's 300+. That isn't to say that Splasher's an especially short game, or that it's lacking material--on the contrary, between the "normal" game and the various speedrun modes\/medals to earn, there's a decent amount of replayability to the game. But again, it may disappoint players who expect for Splasher to boast multiple worlds, hidden levels, and various other secrets.That being said, will you enjoy Splasher? If you like games such as Dust Force and Super Meat Boy for their mix of platforming, speed, and relative challenge, you'll most likely enjoy Splasher. If you like leaderboards and discovering ways to shave seconds off of your PR times, you'll probably like Splasher. But if you're looking for a game that's so hard it'll give you a nose bleed, you'll probably feel let down. PROS: + A clean aesthetic that is generally very readable, which makes it perfect for speedrunning.+ Overall, the "feel" of the controls and the way the player handles is well done.+ Between the normal game, individual medal runs, and 3 different flavors of speedrun, there's plenty of replayability.CONS:- On a gamepad, the controls for movement and aiming are tied to the same analog stick, which can result in a lot of sloppy aiming and\/or accidental movement; while this stems from compromises in the control scheme, it's still an incredibly frustrating problem that you will likely encounter at the worst (and most frantic) moments, such as rushing headlong into a trap while trying to aim at a critical target during a speedrun. - A very minor con, but for a game that emphasizes speedrunning so much, it's annoying to have to sit through various animations and cutscenes every time you attempt a run. These don't count towards your overall time, and should be confined to the "normal" game.- The level-select hub is a chaotic sprawl that doesn't improve the overall experience, and essentially makes choosing (or simply finding) specific levels more work than it should be. OTHER NOTES: * Not a huge fan of the art style--the general flatness and large spans of solid color remind me too much of a free flash game, which cheapens the experience for me. There are little touches that stand out, such as the bublous green mutations that give a sense of transparency and depth, but they almost feel out of place next to everything else.. A great game with solid controls. It can be difficult at times but overall it's fun, plus it gives you that challenge that feels SO good to overcome.. It really comes as no surprise to me that the first game from a development team helmed by a former major game designer of the recent 2d Rayman games happens to be one of the best platformer games I have played in recent years.You really can tell that this game was made by people who truly understand the strengths of the genre and who have been at it for a long time. It manages to capture that sweet game flow spot, where you can blaze through a level without having to stop a single time or having to wait for an obstacle to move out of the way (If you are good enough at the game, that is).Level design is at it's finest here, conveying to you just the enough amount of information about the situation ahead of you without wasting your time or being condescending about it. If you have played games like Rayman Legends, Super Meat Boy or Dustforce, then you know exactly what you are getting yourself into here. In Splasher you control a janitor who is trying to escape a chemical facility that is using it's workers as lab rats, while saving as many other co-workers as you can. At your disposal, you have access to 3 types of projectile fluids that change the way you interact with the environment around you: one that makes you stick to walls and ceilings, one that makes bounce off any surface you touch, and water that clears those two other fluids.Other than the fluid gimmick, the only other thing you do in this game is jumping.And that's where the brilliance of the game resides in. It's such a simple game to understand and play, but the real challenge is in how you chain those various fluids to reach the finish line.Every level brings up some sort of new gimmick or obstacle to overcome and goes wild with it. For example, there is a level where blue lasers kill you if you stay on them for more than a few seconds, and another level where there is a constant wind current dragging you forward. But the basic gameplay always remains the same: you can jump and shoot the fluids. The level throws every possible situation at you using it's main gimmick, but you will be doing the same you have always done before.And its not like you get all the 3 fluids in one go. The game very smartly introduces one fluid at a time and gives you enough levels to get accustomed to it before giving you a new one.If I had to place it's difficulty somewhere, I would say it is probably harder than the Rayman games, but easier than Super Meat Boy and Dustforce.I personally found it a breeze to get through, finishing the game with 100% workers saved in 5 hours only. But i have been playing games like this since I was a kid, so this all becomes subjective.All I can say is that the game has the perfect pacing and ramps up the difficulty very well, the first level being a simple game about jumping over some platforms and the final level being a thrilling escape scene where you are scrambling the controller to use the right fluid at the right time.If there is a negative point I can throw at the game, it's definitely the art direction and aestethic.I have nothing against the drawing style used in this game, but it has a severe lack of background diversity and lack of personality and humour.Every single level has the same setting and background art utilized (and if it does change, its really not noticeable), and the premise of the factory is never really used to it's fullest potential. The factory is turning it's workers into potatoes, but they never do much with that joke, outside of some bland and uninteresting enemies to deal with.I'm fully aware that story and visuals are not the main appeal of this kind of game, but it goes a long way in making more people interested in the genre and giving your game some sort of personality. I think everyone would agree with me that Rayman Legends without it's art direction, Super Meat Boy without it's charm and humour, and Dustforce without it's background variety and unique soundtrack, would make them lesser games. But I understand that for a first endeavour, they decided to focus on the stuff that really matters: the gameplay. And in my opinion they created one of the most underrated games of 2017. Im really hopeful of this team's next project. Happy New Year - Splasher is coming soon!: The Splashteam wishes you a wonderful year 2017.Remember Splasher is coming to you on February 7th. We are currently polishing the game to provide you the best splatforming experience.In case you missed them, here are a few preview videos made by Youtubers based on the preview version available with the pre-order[www.dlgamer.com] :In English:https://www.youtube.com/watch?v=B0csEJTJaiIIn French:https://www.youtube.com/watch?v=EbQcYY2NAOQIn Russian (hopefully it's a good review, we have no idea what Gus is saying!! :) ):https://youtu.be/IzI6CV_BkrUFeel free to support us through the pre-order, it's a cool offer with the Collector Edition 25% off[www.dlgamer.com].. Introducing Time Attack & Speedrun modes: Aside the main story and classic game, Splasher offers you several special challenge modes and competitive leaderboards.Time Attack : Timed single level without quarantine zones, collectibles nor Splashers to save. We conceived the Time Attack as our softcore competitive mode. Everyone can achieve a great score. If you are a skilled player consider this as a training to the speedrun modes.Selfish Speedrun : Full game timed with no transition between levels. Time is passing whatever happens including when you die. Again it’s straight to the point: no collectible, quarantine zones nor Splashers.Standart Speedrun (Any %) : You get the regular game, including collectible and Splashers, with a big timer showing you how good you are (or not).Gotta Catch’em All (Speedrun 100%) Your full game is timed but you must save all the Splashers to join the next level.Leaderboards For each level or mode you achieve the game will show you your World Rank and also your Steam Friend List Rank. Will you dare challenge your friends and the best speedrunners ?! Share your screenshots and videos with #SplasherChallenge !Leaderboards for the Time Attack are now live in the demo. If you are playing Splasher already thanks to the pre-order offer you will now be able to prove your skills to the entire world. Splasher is still coming on PC on February 7th, did you wishlisted us yet ?. FIRST PATCH IS OUT !: Hello there,As some of you already know, we have just updated the game. Here are the changes to expect with this new patch : Quicker level exit/restart. Added a reset shortcut in Time Attack mode. Fixed some leaderboard access bugs. I won't go into details but if you still having issues for accessing the leaderboards, please do let us know in the forum. Full controller support for Mac and Linux too (Xbox One, Dualshock 4 and Xbox 360 at least). The issues that some you encountered with their Xbox One controller should be fixed. Please do let us know if you actually still have issues. Fixed the "white stripe" issue on Mac. Fixed a lot of tiny visual glitches. Fixed the fact that sometimes you were not able to control the menu anymore via keyboard and/or controller after having moved the mouse pointer. Fixed the appearence of a "useless split" at the beginning of Level 16 in Time Attack mode.Enjoy :)The Splashteam. SGDQ has started, don't miss Splasher: Do you know Games Done Quick[gamesdonequick.com] ?It's the non-profit organization running two annual events to raise money which profits to Prevent Cancer Fondation and Doctors without Borders. Their Summer event, SGDQ, just started this week-end and it's huge. It's definitively the most important event for worldwide speedrun fans. What's even more huge is that Splasher is part of the featured games!One of our players, Gyoo, made his way through the selection process and will have a live selfish% run of Splasher on stage next friday at 10:27 AM UTC. Don't miss it!Follow Gyoo on Twitter or Twitch[www.twitch.tv]In order to celebrate the event, we will run some contests on our social networks with special t-shirts to win!Follow us on Facebook[www.facebook.com] or Twitter.. LATEST PATCH IS OUT (+ A message from the Splashteam): Hi fellow Splashers!It's been a while since we have announced an update, but today we are releasing our latest patch for Windows. For so many reasons we had to delay it again and again, sorry for that, but there it is :)This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now...This patch also featuresAn option to hide the splits in Time Attack / Speedrun modes.Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.A brand new UI for the level selection menu.Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.Message from the SplashteamWe know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us.We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved.That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either... Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future !Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :)The Splashteam. Grand Splasher Fan Art Contest: During 13 days, we’re organizing a Fan Art Contest with a theme where you can win 2 keys of Splasher, the best splatformer of 2017!If you’ve already got your hands on the game on Steam, we can offer you a XboxOne / PS4 / Switch version of Splasher (coming this fall), or another Steam key that you can give to a friend!Dates : From Tuesday June 20th to Sunday July 2nd 23:59 GMT+1.Rules:The contest is open to everyoneYou shall submit a picture (all media accepted). You can use traditional or digital drawing, painting, collage, picture of a sculpture, 3D rendering or whatever works for you!Your creation must be posted on Twitter with the hashtag #SplasherFanArtYou can also add other hashtags like #contest #art #drawing #sketch #artwork so that you can show your talents to the vastest amount of people.You can also post it on Facebook, using @Splashergame[www.facebook.com] to let us know.Contest Theme: Apocalink Now !This theme for the contest is referring to one level of Splasher (and a famous movie of course ;)). Be creative!One prize will be awarded for each category. The winners will be chosen by the SplashTeam.Artistic Prize : “Golden Patatroupe”Choice based on your art skills.Experimental Prize : “What’s up Doc?”Surprise us ! The team will reward the weirdest / funniest submission.Feel free to share your creations whenever you want during the contest period if you’ve finished before the deadline, set on Sunday July 2nd 23:59 GMT+1.Get your splatter cannon ready!. On sales this week: 25% off: If you haven't noticed yet, Splasher is on sales for a limited time, until monday 22nd.Time to grab your paint cannon and save the Splashers !And once you are skilled enough, remember to share your best runs:. SECOND PATCH IS OUT !: Hello there,We have just updated the game ! Here are the changes to expect with this new patch : You now have access to a level selector from the Pause menu of the hub. A level is accessible from this menu when it has been finished at least once : Input icons are now dynamic, they change depending on what you have plugged on your computer.For example if you play with an official Dualshock 4 :If you have nothing but a keyboard :If you have a controller which type is not properly detected, you'll have the Xbox 360 inputs icons by default (as usual). In the Option panel, you can choose to force WASD keyboard inputs if the system failed to properly setup it for you : In Time Attack mode, now when you respawn at the very first checkpoint (level entrance), the timer is reset to 00:00:00. So no need to start a new run anymore when you fail from the beginning :) We removed the Exit button from the Pause menu of the levels. Now Exit is only shown in the pause menu of the Hub.Enjoy :)Note : The next patch will come up in a few weeks. It will be focused on very significant performances improvements. Stay tuned.The Splashteam. Big Announcement !: The Splashteam is proud ta announce that a sequel is on the way \o/. Great reviews for Splasher!: Here's a few of the reviews we've got so far from the worldwide gaming press.Let us know if you see more of them (even bad ones, we need at least one of those! :p)In English

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